![]() I think we are used to missions telling a story (both through readables and other methods) that develops over the course of a mission-we learn more as we play and advance. As for the defenseless start (and in broad daylight no less), I usually dislike that sort of thing, but I though the mission looked good enough that I persevered past my initial frustration and ended up having fun with that aspect of the mission.Īs for the story, there are good and bad aspects. Especially when you can fall to your death-the initial aqueduct area in particular gave me some grief. I agree with a previous comment about some of the underground areas being a bit on the darker side. Nope! I'm not often a fan of "creative" horror segments in Thief FMs (though I like regular undead type stuff) but this one was truly imaginative AND well-executed, well done. Missed a ton of loot, in part because I didn't hang around on my second visit to the sanctuary. What an utterly deranged mission, in the best possible way. I just wanted to mention this because my impulse is usually to try to mantle anything that looks like it could possibly be mantled.Īnyway, although I'm not finished yet, I'm greatly enjoying it so far, quirks and all.Įdit: I have finished. ![]() I actually managed to jump down into the area with all the frozen NPCs and triggered the invisible monster. You can't get super far without the lockpicks, but you can explore a lot more than you're supposed to and get a fair bit of loot early on.I came here to post this. Just an alert, it's possible to do a sequence break the first time you visit the sanctuary by mantling on one of the buildings near a statue and climbing up from there. I mean the daylight and the industrial, and steampunk-like areas together.īottom line: Thank you for the nice trip! I would really appreciate to see a mission in a similar setting someday. This whole thing feels like the best moments of Emilie Victor, the skacky/Melan style of vertical building, DrK's dark and sinister vibes, and the cramped design of Whistling of the Gears mixed together in a top quality manner. Based on some posts in this thread, I also expected the sanctuary to be a bit of a letdown with invicible enemies - it's a thin line, but there were enough dark spots to avoid them properly. ![]() But as things develop, the player can feel soon that this is a quality mission. The only letdown was the start - starting from a toilet with a nearly non-existent story feels really unprofessional for the first time, and going around without any weapons or lockpicks in daylight feels frustrating. The sounds are really in place and well fit the atmosphere. Also, maybe the best ambient design ever. ![]() The whole slum-like setting feels very unique. ![]() Also, the sewer guards with candles on their heads felt funny in a good way, yet suitable for the whole surreal setting. Highlights: mechanist golden child walking around with a tray in the company of a spider bot (feels so trippy), pipe worker with flamethrower (maybe the coolest thing I ever saw in an FM), water zombie guarding a valuable mask, tall buildings and industrial areas with treasure in the water - all in daylight. Incredible amount of detail and fun everywhere. First frustrating, then satisfying/stunning! Daylight surreal steampunk mission with unique vibe. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |